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Zaku II FS (GZ)

Delusion-MS #050: 

The machine performance and armament described in this article are all based on our own research and are unsubstantiated delusions. 

MS Name: 
MS-06FS Zaku II FS Garma Zabi Custom

Source: 
Mobile Suit Variations (MSV)
Gundam Card Builder
GUNDAM Wiki : MS-06FS Zaku II(Garma Zabi Custom), Mobile Suit Gundam: Battle Operation 2 Wiki: Zaku II Type FS, Large Heat Hawk, Zaku Bazooka, MMP-78GN (Anti-Air).We referred from the article. 

Machine Concept: 
This machine is a Zaku designed for commanders. This is a modified version of Zaku II FS. The Machine category will be Support type and you will lose the skills of Balancer and Melee Combo Controller. Instead, they have acquired typical support-type skills. The Maneuver Armor skill remains and is treated as a unique skill. This machine does not carry the long range weapons that many Support types have. Therefore, it can be said that shooting support on the front line, which makes it easy to match the shooting range to allies, is an appropriate operation.

Equipped Weapons: 
MMP-78GN (Anti-Air)
Large Heat Hawk
Zaku Bazooka
MMP-78 Grenade Launcher
Cracker
Head Vulcan x4

Skill: 
Precision Shelling
Shock Absorbing Shield
Left Shoulder Special Cushioning: LV1
Maneuver Armor: LV1
Leg Shock Absorber: LV3
Frontline Support System: LV1
High Performance Radar: LV2
High Performance Scope: LV2
Observational Data Link
Personnel Radar: LV1
Scouting Parallel Processing Device

Unit Type: Support
Environment Usage: Space, Ground
Environment Specialization: None
Melee Priority: 1

Zaku Bazooka [Sub-Weapon #002]
Gundam Battle Operation 2 Wiki : Zaku Bazooka, Hyper Bazooka. We referred from the article.
Weapon type: 
Secondary Weapon, Bazooka
Hit Effect: 
Stun

Description: 
Secondary weapon with the same name as the main weapon Zaku Bazooka. Performance is similar to the main weapon version. The difference is that the power is about the same as a hand grenade, and the number of bullets has been halved to 5. 

Its effectiveness is high, and it is easy to list it as a secondary weapon for various machines. If there is one drawback, the tactics adopted tend to be similar for all machines, and there is no choice. So when official development adopts this weapon, I expect it to have a slightly different performance.

Shock Absorbing Shield [D-Skill #009]
Skill category: 
Deffense Skill, Reaction Reduction
Description:
When the part that is treated as a shield is hit, the reaction is reduced.

This skill is a reproduction of the shield's function. This skill is different from the actual shield, the damage is to reduce the MSHP and not damage the shield. This skill is a reaction reduction skill for a specific part (the part treated as a shield). Please note that it is not a skill that reduces damage.

Reactions that can be mitigated are limited to shooting attacks. It has no effect on the knockdown effect.

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